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Playing Action Video Games a Key to Cognitive Enhancement.

, , , , and . IHCI, volume 84 of Procedia Computer Science, page 115-122. Elsevier, (2015)

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Indirect Visual Displays: Influence of Field-of-Views and Target-Distractor Base-Rates on Decision-Making in a Search-and-Shoot Task., , , , and . SMC, page 4326-4332. IEEE, (2018)Entropy, Autocorrelation and Fourier analysis of HIV-1 Genome., and . SCSS (1), page 119-121. Springer, (2008)Artificial Neural Network in Virtual Reality : A Survey., , , , and . Int. J. Virtual Real., 15 (2): 44-52 (2016)An Empirical Evaluation of Short-Term Memory Retention Using Different High-density EEG Based Brain Connectivity Measures., , , , , and . EUSIPCO, page 1387-1391. IEEE, (2018)Desktop and Virtual-Reality Training Under Varying Degrees of Task Difficulty in a Complex Search-and-Shoot Scenario., , and . HCI (46), volume 12428 of Lecture Notes in Computer Science, page 421-439. Springer, (2020)Does longitudinal, anodal tDCS improve working memory? A behavioral investigation: tDCS and Working Memory., , , , , and . PETRA, page 780-786. ACM, (2023)Effect of Exploration-type on Spatial Knowledge while using Desktop 360-degree Indirect Visual Display., and . CogSci, cognitivesciencesociety.org, (2018)Evaluating the efficacy of haptic feedback, 360° treadmill-integrated Virtual Reality framework and longitudinal training on decision-making performance in a complex search-and-shoot simulation., , , , , , and . CoRR, (2024)Influence of Spatial Learning Perspectives on Navigation Through Virtual Reality Environment., , , , and . BIH, volume 9919 of Lecture Notes in Computer Science, page 346-354. (2016)Playing Action Video Games a Key to Cognitive Enhancement., , , , and . IHCI, volume 84 of Procedia Computer Science, page 115-122. Elsevier, (2015)