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Online Contrastive Divergence with Generative Replay: Experience Replay without Storing Data., , , , and . CoRR, (2016)A Full- and No-Reference Metrics Accuracy Analysis for Volumetric Media Streaming., , and . QoMEX, page 225-230. IEEE, (2021)Machine Learning Based Content-Agnostic Viewport Prediction for 360-Degree Video., , and . ACM Trans. Multim. Comput. Commun. Appl., 18 (2): 50:1-50:24 (2022)Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study., , , , , , , , and . IEEE Access, (2023)Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis., , , , , , , and . NoF, page 1-5. IEEE, (2022)Quality Assessment for Adaptive Virtual Reality Video Streaming: A Probabilistic Approach on the User's Gaze., , , , and . ICIN, page 19-24. IEEE, (2019)Cognitive Real-Time QoE Management in Video Streaming Services., and . ITC (1), page 123-128. IEEE, (2018)Toward Truly Immersive Holographic-Type Communication: Challenges and Solutions., , , , and . IEEE Commun. Mag., 58 (1): 93-99 (2020)Redundancy Reduction in Wireless Sensor Networks via Centrality Metrics., , and . ICDM Workshops, page 501-507. IEEE Computer Society, (2015)Effects of Adaptive Streaming Optimizations on the Perception of 360° Virtual Reality Video., , , , and . ITC (1), page 89-92. IEEE, (2018)