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Designing and making a tangible tabletop game with ToyVision.

, , , and . Tangible and Embedded Interaction, page 423-426. ACM, (2013)

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Developing pervasive games in interactive spaces: the JUGUEMOS toolkit., , and . Multim. Tools Appl., 78 (22): 32261-32305 (2019)NIKVision: Developing a Tangible Application for and with Children., , and . J. Univers. Comput. Sci., 19 (15): 2266-2291 (2013)Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay., , , and . HCI (9), volume 9739 of Lecture Notes in Computer Science, page 183-192. Springer, (2016)Innovative interfaces for Serious Games., , and . EAI Endorsed Trans. Serious Games, 2 (6): e5 (2015)Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children., , and . Pers. Ubiquitous Comput., 17 (8): 1577-1591 (2013)Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept., , , and . Interacción, page 32. ACM, (2016)Modelling Language for Tabletop Hybrid Videogames., , and . Interacción, page 33:1-33:2. ACM, (2014)Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool., , , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 529-540. Springer, (2014)Shortages and Challenges in Augmentative Communication through Tangible Interaction Using a User-centered Design and Assessment Process., , , , , and . J. Univers. Comput. Sci., 23 (10): 992-1016 (2017)ToyVision: a toolkit for prototyping tabletop tangible games., , and . EICS, page 71-80. ACM, (2012)