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The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces., , , and . ACM Trans. Graph., 41 (6): 211:1-211:14 (2022)Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations., , , and . MuC, page 393-401. ACM, (2021)Conveying perspective in multi-user virtual reality collaborations., , , , , and . MuC, page 137-144. ACM, (2020)VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity., , and . INTERACT (1), volume 12932 of Lecture Notes in Computer Science, page 352-370. Springer, (2021)Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults., , , , and . VR, page 1465-1470. IEEE, (2019)Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects., , and . VRST, page 9:1-9:7. ACM, (2018)Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences., , , and . CHI, page 1-12. ACM, (2020)Moving Avatars and Agents in Social Extended Reality Environments., , , and . CoRR, (2023)In-Car Office: Can HMD-Based AR Alleviate Passenger Motion Sickness?, , , , , , , and . AutomotiveUI (Adjunct Proceedings), page 133-138. ACM, (2023)The cybersickness susceptibility questionnaire: predicting virtual reality tolerance., , , and . MuC, page 115-118. ACM, (2020)