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Making educational games that work in the classroom: A new approach for integrating STEM simulations., , and . IGIC, page 228-235. IEEE, (2013)Launching Swiss Computer Science Education Week., , , , and . WiPSCE, page 11-16. ACM, (2015)Employing Retention of Flow to Improve Online Tutorials., and . SIGCSE, page 63-68. ACM, (2017)Retention of Flow: Evaluating a Computer Science Education Week Activity., , , , and . SIGCSE, page 633-638. ACM, (2016)Drops and Kinks: Modeling the Retention of Flow for Hour of Code Style Tutorials., and . WiPSCE, page 76-79. ACM, (2016)Principles of Computational Thinking Tools., , and . Emerging Research, Practice, and Policy on Computational Thinking, Springer, (2017)Visualizing Student Game Design Project Similarities., and . Diagrams, volume 6170 of Lecture Notes in Computer Science, page 285-287. Springer, (2010)Piloting Computer Science Education Week in Mexico., , , , , , , and . SIGCSE, page 431-436. ACM, (2016)The Zones of Proximal Flow Tutorial: Designing Computational Thinking Cliffhangers., , and . SIGCSE, page 428-434. ACM, (2019)Alexander Meets Michotte: A Simulation Tool Based on Pattern Programming and Phenomenology.. J. Educ. Technol. Soc., 19 (1): 277-291 (2016)