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Другие публикации лиц с тем же именем

Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , и . CSEDU (1), стр. 446-451. SciTePress, (2014)Stamp-On: A Mobile Game for Museum Visitors., , , , , и . CSEDU (3), стр. 200-205. SciTePress, (2014)Design and evaluation of a virtual mobile time machine in education., , , , , и . Advances in Computer Entertainment Technology, том 352 из ACM International Conference Proceeding Series, стр. 334-337. ACM, (2008)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , и . ICEC, том 6243 из Lecture Notes in Computer Science, стр. 493-495. Springer, (2010)Epro2: Design of a System and a Curriculum to Support Group Learning for School Children., , , , и . CSCL, том 2 из Computer-Supported Collaborative Learning, стр. 303-312. Springer, (2003)Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children., , , , , и . CSCL, International Society of the Learning Sciences, (2011)KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology., , , , , , , , , и . IDC, стр. 265-268. ACM, (2014)StampOn in a museum: helping children's scientific inquiry., , , , и . IDC, стр. 233-236. ACM, (2014)KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing., , , , , , , , и . ICST, стр. 827-832. IEEE, (2013)Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , и 3 other автор(ы). ICST, стр. 596-599. IEEE, (2015)