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Investigating the influence of game elements on civic engagement.

. UbiComp/ISWC Adjunct, page 819-823. ACM, (2015)

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Group Dynamics in Gameful Collaborative Innovation Processes., , , and . CRIWG/CollabTech, volume 11677 of Lecture Notes in Computer Science, page 222-231. Springer, (2019)"I'm too old for this!": influence of age on perception of gamified public participation., , and . MUM, page 343-346. ACM, (2016)Towards a Research Agenda for Gameful Creativity., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 393-396. ACM, (2019)Motivations to Use a Mobile Participation Application., , and . ePart, volume 9821 of Lecture Notes in Computer Science, page 138-150. Springer, (2016)Ad hoc Communities on the Road: Serendipitous Social Encounters to Enhance Tourist Experiences., , and . OZCHI, page 643-652. ACM, (2015)Investigating the influence of game elements on civic engagement.. UbiComp/ISWC Adjunct, page 819-823. ACM, (2015)Malleable Games - A Literature Review on Communities of Game Modders., and . C&T, page 198-209. ACM, (2019)A Review of Introducing Game Elements to e-Participation.. CeDEM, page 3-9. IEEE Computer Society, (2016)Working across boundaries in smart city research., , , and . DG.O, page 39:1-39:10. ACM, (2018)Uncovering the Influence of Game Components on Creativity.. CHI PLAY (Companion), page 637-645. ACM, (2018)