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Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model.

, , and . TEEM, page 215-220. ACM, (2014)

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Identifying educational innovation characteristics., , and . TEEM, page 181-187. ACM, (2015)Technique of Classification, Organization, Creation, and Use of Collective Knowledge., , and . J. Inf. Technol. Res., 15 (1): 1-16 (2022)ECoLab: A Cooperative System to Improve Training Processes., , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 90-99. Springer, (2017)An overview of passive students' characteristics., , and . TEEM, page 260-265. ACM, (2021)TEEM 21. Track: Educational Innovation., and . TEEM, page 210-211. ACM, (2021)Educational innovation., and . TEEM, page 783-786. ACM, (2016)ACCI 3.0. Technique of classification, organization, creation and use of collective knowledge., , , and . TEEM, page 345-352. ACM, (2020)Improving the MOOC learning outcomes throughout informal learning activities., , , and . TEEM, page 611-617. ACM, (2014)Pilot test for validation of an instrument of knowledge management in the massive open online context., , , and . TEEM, page 76:1-76:6. ACM, (2017)The Use of Heterogeneity to Improve the Learning Process of Large Groups of Students., , , , , and . TEEM, page 794-798. ACM, (2018)