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Using Games for Learning to Improve Students Performance in Higher Education.

, , , and . TALE, page 674-678. IEEE, (2018)

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An Alternative Data Warehouse Reference Architectural Configuration., , and . BNCOD, volume 5588 of Lecture Notes in Computer Science, page 33-41. Springer, (2009)Using Emotional Intelligence in Training Crisis Managers: The Pandora Approach., , , and . Int. J. Distance Educ. Technol., 11 (2): 66-95 (2013)Using a Distributed Approach to Retrieve and Integrate Information from Heterogeneous Distributed Databases., , , and . Comput. J., 45 (4): 381-394 (2002)Supporting Real-Time Decision-Making Under Stress in an Online Training Environment., , and . Rev. Iberoam. de Tecnol. del Aprendiz., 12 (1): 52-61 (2017)Using Games for Learning to Improve Students Performance in Higher Education., , , and . TALE, page 674-678. IEEE, (2018)Recreating Personalization Features of the Youngster Mobile Service Platform with the Dip Toolkit., , , , , and . ICWI, page 1035-1038. IADIS, (2003)A Holistic Information Systems Strategy for Organisational Management-HISSOM., and . ICEIS, page 304-309. (2000)Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play., , , and . Int. J. Game Based Learn., 1 (3): 30-52 (2011)Dynamic Information Presentation through Web-based Personalisation and Adaptation - An Initial Review., , , , , , and . BCS HCI/IHM, page 485-499. Springer, (2001)Using a Distributed Approach to Retrieve and Integrate Information from Heterogeneous Distributed Databases., , , and . Comput. J., 45 (4): 381-394 (2002)