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Learning locomotion skills using DeepRL: does the choice of action space matter?, and . Symposium on Computer Animation, page 12:1-12:13. Eurographics Association / ACM, (2017)Effective Compression Techniques for Precomputed Visibility., and . Rendering Techniques, page 305-316. Springer, (1999)Physics-based Motion Retargeting from Sparse Inputs., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 6 (3): 33:1-33:19 (August 2023)OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviors., , and . ICRA, page 5092-5098. IEEE, (2023)Towards Agile Animated Characters., , , and . ICRA, page 682-687. IEEE, (2000)Skills-in-a-Box: Towards Abstract Models of Motor Skills.. MIG, volume 6459 of Lecture Notes in Computer Science, page 106-108. Springer, (2010)Diverse Motions and Character Shapes for Simulated Skills., , and . IEEE Trans. Vis. Comput. Graph., 20 (10): 1345-1355 (2014)GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model., , , , and . WAFR, volume 25 of Springer Proceedings in Advanced Robotics, page 523-539. Springer, (2022)Learning to Brachiate via Simplified Model Imitation., , and . SIGGRAPH (Conference Paper Track), page 24:1-24:9. ACM, (2022)Understanding the Evolution of Linear Regions in Deep Reinforcement Learning., , , and . NeurIPS, (2022)