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Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Study.

, , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 132-148. Springer, (2018)

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Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Study., , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 132-148. Springer, (2018)Visual and Interactive Concerns for VR Applications: A Case Study., , , and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 510-523. Springer, (2017)The Raising Role of Virtual Reality in Accessibility Systems., , , , and . EUSPN/ICTH, volume 160 of Procedia Computer Science, page 671-677. Elsevier, (2019)