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Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of Legends., , , и . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 288:1-288:23 (2021)Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends., , и . CHI, стр. 1-13. ACM, (2020)Assessing the relationship between subjective trust, confidence measurements, and mouse trajectory characteristics in an online task., , , , , и . CoRR, (2023)Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength., , , и . CHI, стр. 110:1-110:12. ACM, (2021)Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being., , и . FDG, стр. 58:1-58:7. ACM, (2023)Self-Determination Theory - I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory., и . CHI PLAY, стр. 261-262. ACM, (2022)Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments., , , и . Proc. ACM Hum. Comput. Interact., 7 (CHI): 1-26 (2023)Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games., , , и . CHI, стр. 190. ACM, (2018)In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs., , , , и . CHI, стр. 1-14. ACM, (2020)The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games., , , , , , и . CHI, стр. 3007-3019. ACM, (2016)