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Engaged by boos and cheers: the effect of co-located game audiences on social player experience.

, , , , , and . CHI PLAY, page 151-160. ACM, (2014)

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Deconstructing 'gamified' task-management applications., , and . Gamification, page 139-142. ACM, (2013)Transfer Learning for Speech Recognition on a Budget., , , , , and . Rep4NLP@ACL, page 168-177. Association for Computational Linguistics, (2017)