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Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture.

, , , and . ICALT, page 219-221. IEEE Computer Society, (2014)

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Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map., , , and . J. Educ. Technol. Soc., 7 (2): 42-50 (2004)Assessment for Online Small Group Discussion Based on Concept Map Scoring., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 502-506. Springer, (2011)Tele-Physical Examination and Tele-Care Systems for Elderly People., , and . J. Community Informatics, (2012)Reciprocal tutoring using cognitive tools., , , , and . J. Comput. Assist. Learn., 19 (4): 416-428 (2003)Clustering Students Based on their Annotations of a Digital Text., , , , and . T4E, page 20-25. IEEE Computer Society, (2012)A Situated Game for Autistic Children Learning Activities of Daily Living., , , and . DIGITEL, page 217-220. IEEE, (2012)Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map., , , and . ICALT, page 386-387. IEEE Computer Society, (2003)Learning and diagnosis of individual and class conceptual perspectives: an intelligent systems approach using clustering techniques., , , and . Comput. Educ., 44 (3): 257-283 (2005)Designing a Flow Control Mechanism for Managing Web Resources., , , and . WebNet, page 360-365. AACE, (2000)Game-Based Pilot System for English Learning., , , and . Int. J. Online Pedagog. Course Des., 2 (2): 86-99 (2012)