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Playing with Data: Procedural Generation of Adventures from Open Data.

, , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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Other publications of authors with the same name

Data-driven Design: A Case for Maximalist Game Design., , , and . ICCC, page 169-176. Association for Computational Creativity (ACC), (2018)Playing with Data: Procedural Generation of Adventures from Open Data., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Generating levels that teach mechanics., , , , and . FDG, page 55:1-55:8. ACM, (2018)Context-Aware Collector., , , , , , , , and . HPCC/EUC, page 2181-2186. IEEE, (2013)SmartProfile: A Context-Aware Mobile Personalization System., , , , , , , , and . HPCC/EUC, page 2166-2173. IEEE, (2013)An Application of Genetic Algorithm to the Game of Checkers., , , and . SBGames, page 63-69. IEEE Computer Society, (2011)Balanced Civilization map generation based on Open Data., and . CEC, page 1482-1489. IEEE, (2015)Intentional computational level design., , , and . GECCO, page 796-803. ACM, (2019)DeepTingle., , and . ICCC, page 167-174. Association for Computational Creativity (ACC), (2017)Murder Mystery Generation from Open Data., , and . ICCC, page 197-204. Sony CSL Paris, France, (2016)