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A comparative study using an autostereoscopic display with augmented and virtual reality.

, , , and . Behav. Inf. Technol., 33 (6): 646-655 (2014)

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Comparing Touch and Tilt Interaction using an iPhone Game for Children., , , , and . GRAPP/IVAPP, page 389-392. SciTePress, (2013)Sistema de Realidad Aumentada para enseñanza de Geometría., , , and . CEIG, page 27-36. Eurographics Association, (2009)Assessing a multimodal user interface in a target acquisition task., , , and . BCS HCI, page 165-174. British Computer Society, (2012)The effects of the size and weight of a mobile device on an educational game., , , , and . Comput. Educ., (2013)Comparative study of AR versus video tutorials for minor maintenance operations., , , , and . Multim. Tools Appl., 79 (11-12): 7073-7100 (2020)A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli., , , , , and . J. Multimodal User Interfaces, 16 (3): 319-333 (2022)Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia., and . CEIG, page 249-252. Eurographics Association, (2008)An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features., , , and . ICALT, page 337-339. IEEE, (2019)Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction., , , , and . Virtual Real., 27 (2): 1157-1171 (June 2023)The memory book., , , , and . Advances in Computer Entertainment Technology, page 379-380. ACM, (2005)