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PLMan: Towards a Gamified Learning System.

, , , and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 82-93. Springer, (2016)

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Modeling a Mobile Robot Using a Grammatical Model., , , , and . DCAI, volume 151 of Advances in Intelligent and Soft Computing, page 445-452. Springer, (2012)Research topics on Smart Learning., , , , , , , , , and . TEEM, page 231-237. ACM, (2020)Smart Learning., and . TEEM, page 645-647. ACM, (2018)Formal Model to Integrate Multi-Agent Systems and Interactive Graphic Systems., , and . ICAART (2), page 264-267. INSTICC Press, (2010)Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models., , , , , , , , , and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 256-273. Springer, (2023)Two-Phases AI Model for a Smart Learning System., , , and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 42-53. Springer, (2023)Subliminal Learning. What Do Games Teach Us?, , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 487-501. Springer, (2017)Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research., , , , , and . Digit., 4 (2): 501-511 (June 2024)Tools to Support the Design of Network-Structured Courses Assisted by AI., , , , and . HCI (39), volume 14722 of Lecture Notes in Computer Science, page 53-64. Springer, (2024)PLMan: Towards a Gamified Learning System., , , and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 82-93. Springer, (2016)