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Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements., , , , , , , , и . CoRR, (2024)Pose2Gaze: Generating Realistic Human Gaze Behaviour from Full-body Poses using an Eye-body Coordination Model., , , и . CoRR, (2023)EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality., , , и . IEEE Trans. Vis. Comput. Graph., 29 (4): 1992-2004 (апреля 2023)ConAn: A Usable Tool for Multimodal Conversation Analysis., , , , и . ICMI, стр. 341-351. ACM, (2021)Combining gaze with manual interaction to extend physical reach., , и . PETMEI@Ubicomp, стр. 33-36. ACM, (2011)OLViT: Multi-Modal State Tracking via Attention-Based Embeddings for Video-Grounded Dialog., , и . CoRR, (2024)Toward Mobile Eye-Based Human-Computer Interaction., и . IEEE Pervasive Comput., 9 (4): 8-12 (2010)Eye movement analysis for activity recognition., , , и . UbiComp, стр. 41-50. ACM, (2009)Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays., , , , , , и . ACM Trans. Comput. Hum. Interact., 29 (4): 33:1-33:80 (2022)Neural Reasoning about Agents' Goals, Preferences, and Actions., , и . AAAI, стр. 456-464. AAAI Press, (2024)