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Designing a Combined World and Story Procedural Content Generation Engine., , , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Towards Generating Narratives for the Real World.. AIIDE, page 282-284. AAAI Press, (2018)Addressing the Elephant in the Room: Opinionated Virtual Characters., and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Knowledge Extraction and Annotation for Cross-Domain Textual Case-Based Reasoning in Biologically Inspired Design., , , , , , , , , and . ICCBR, volume 9969 of Lecture Notes in Computer Science, page 342-355. Springer, (2016)Intertwining World and Narrative Generation for a Mobile Role-playing Game., , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Lyra: Simulating Believable Opinionated Virtual Characters., and . AIIDE, page 108-115. AAAI Press, (2019)A Spectrum of Audience Interactivity for Entertainment Domains., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 214-232. Springer, (2019)Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction., and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 245:1-245:30 (2021)Procedural Level Generation for Augmented Reality Games., , , and . AIIDE, page 247-250. AAAI Press, (2016)Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative., , , , , , and . INT/WICED@AIIDE, volume 2321 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)