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Intensive use of mobile technologies in a computer engineering course.

, , , and . Comput. Appl. Eng. Educ., 22 (4): 686-698 (2014)

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Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context., , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 187-206. Springer, (2021)Globaledu - An Architecture to Support Learning in a Pervasive Computing Environment., , and . EDUTECH, volume 192 of IFIP, page 1-10. Springer, (2005)Mobile and ubiquitous computing in an innovative undergraduate course., , , and . SIGCSE, page 379-383. ACM, (2007)Ontology-Based Reasoning for Educational Assistance in Noncommunicable Chronic Diseases., , , , , and . Comput., 10 (10): 128 (2021)A ubiquitous learning model focused on learner interaction., , , and . Int. J. Learn. Technol., 6 (1): 62-83 (2011)Adaptation of an Educational Exergame to Mobile Platforms: A Development Process., , , , and . LTEC@KMO, volume 870 of Communications in Computer and Information Science, page 287-298. Springer, (2018)Intensive use of mobile technologies in a computer engineering course., , , and . Comput. Appl. Eng. Educ., 22 (4): 686-698 (2014)U-Library: An Intelligent Model for Ubiquitous Library Support., , , and . Comput. J., 59 (9): 1330-1344 (2016)Learning in Small and Large Ubiquitous Computing Environments., , , and . EUC (1), page 401-407. IEEE Computer Society, (2008)Mobile applications in the care of children and teenagers in oncological treatment., , , , and . WebMedia, page 125-132. ACM, (2019)