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Non-photorealistic virtual environments., , , , , and . SIGGRAPH, page 527-534. ACM, (2000)Visibility-Based Prefetching for Interactive Out-Of-Core Rendering., , and . IEEE Symposium on Parallel and Large-Data Visualization and Graphics, page 1-8. IEEE, (2003)Texture Mapping for Cell Animation., , , and . SIGGRAPH, page 435-446. ACM, (1998)SPVN: a new application framework for interactive visualization of large datasets., , , and . SIGGRAPH Courses, page 6. ACM, (2007)Towards Point-Based Acquisition and Rendering of Large Real-World Environments., , and . SIBGRAPI, page 59-. IEEE Computer Society, (2002)Out-of-core sort-first parallel rendering for cluster-based tiled displays., , and . EGPGV, volume 29 of ACM International Conference Proceeding Series, page 89-96. Eurographics Association, (2002)Out-of-core sort-first parallel rendering for cluster-based tiled displays., , and . Parallel Comput., 29 (3): 325-338 (2003)Visualizing Spatial and Temporal Variability in Coastal Observatories., , , and . IEEE Visualization, page 569-574. IEEE Computer Society, (2003)