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Volumetric Virtual Worlds with Layered Terrain Generation., , , , and . CW, page 20-27. IEEE Computer Society, (2013)Enhancing cybersecurity learning through an augmented reality-based serious game., , , and . EDUCON, page 602-607. IEEE, (2013)A Comprehensive Interaction Model for ASystems., , and . ISMAR, page 104-107. IEEE Computer Society, (2015)Collaborative content creation with the OpenUIX Framework., and . ISMAR Adjunct, page 350. IEEE Computer Society, (2016)Procedural approach to volumetric terrain generation., , , , , , and . Vis. Comput., 30 (9): 997-1007 (2014)Mechanical properties prediction in high-precision foundry production., , , , , and . INDIN, page 31-36. IEEE, (2009)CoEditAR: A Framework for Collaborative Interaction in WebXR-enabled Spatial Computing., and . Web3D, page 25:1-25:2. ACM, (2023)Developing Interoperable Experiences with OpenUIX., and . SUI, page 167. ACM, (2016)Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills., , , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 29-36. Springer, (2013)Demo: The First Open AR Cloud Testbed., , , , and . ISMAR Adjunct, page 495-496. IEEE, (2021)