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Brain Painting: Usability testing according to the user-centered design in end users with severe motor paralysis.

, , , , and . Artif. Intell. Medicine, 59 (2): 99-110 (2013)

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Applying the Character-Based Chatbots Generation Framework in Education and Healthcare., , , and . HAI, page 121-129. ACM, (2021)The Who in Code-Switching: A Case Study for Predicting Egyptian Arabic-English Code-Switching Levels based on Character Profiles., , , , and . CoRR, (2022)Visualizing Complex Ontologies Through Sub-Ontology Extraction., , , and . IV, page 509-514. IEEE, (2020)XReC: Towards a Generic Module-Based Framework for Explainable Recommendation Based on Character., , , and . PAAMS (Workshops), volume 1472 of Communications in Computer and Information Science, page 17-27. Springer, (2021)CCOnto: Towards an Ontology-Based Model for Character Computing., , and . RCIS, volume 385 of Lecture Notes in Business Information Processing, page 529-535. Springer, (2020)Who, When and Why: The 3 Ws of Code-Switching., , , , , and . PAAMS (Workshops), volume 1233 of Communications in Computer and Information Science, page 83-94. Springer, (2020)Multi-modal Explainable Music Recommendation Based on the Relations Between Character and Music Listening Behavior., , , and . PAAMS (Workshops), volume 1838 of Communications in Computer and Information Science, page 92-103. Springer, (2023)Chase Away the Virus: A Character-Based Chatbot for COVID-19., , , and . SEGAH, page 1-8. IEEE, (2021)Detecting Impulsive Behavior Through Agent-Based Games., , , and . IHSI, volume 1131 of Advances in Intelligent Systems and Computing, page 208-213. Springer, (2020)Whole brain MP2RAGE-based mapping of the longitudinal relaxation time at 9.4T., , , , , , , , , and 1 other author(s). NeuroImage, (2017)