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MARS: Modelling Arenas to Regulate Collaborative Spaces.

, , and . CRIWG, volume 2806 of Lecture Notes in Computer Science, page 10-25. Springer, (2003)

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Consistency and Rules Subject to Exceptions., and . EUROVAV, page 69-75. Logica Ltd., Cambridge, UK, (1991)An Architecture to Record Traces in Instrumented Collaborative Learning Environments., and . CELDA, page 301-308. IADIS, (2005)Computing Partial Labels in KBS Validation Tools., , and . EUROVAV, page 129-141. Universidad Politécnica de Madrid, (1993)Sponsored by: Commission of the European Communities, Comisión Interministral de Ciencia y Tecnología; Organized by: Universitat de les Illes Balears, Universidad Politécnica de Madrid, Institut d'Investigació en Intelligencia Artificial.Evaluation of verification tools for knowledge-based systems., , and . Int. J. Hum. Comput. Stud., 47 (5): 629-658 (1997)A Gamification Approach for Serious Games., , , , , and . TALE, page 551-558. IEEE, (2018)Trace Analysis in Instrumented Collaborative Learning Environments., and . ICALT, page 1036-1038. IEEE Computer Society, (2006)Helping in collaborative activity regulation: modeling regulation scenarii., and . IHM, volume 51 of ACM International Conference Proceeding Series, page 158-165. ACM, (2003)Automatic Analysis Assistant for Studies of Computer-Supported Human Interactions., and . EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 572-583. Springer, (2009)Models and mechanisms for implementing playful scenarios., , , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)Fast Gamification Approach: Increase of the Motivation in Remote Classes., , , and . CSEDU (2), page 282-287. SCITEPRESS, (2021)