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Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.

, , , and . Entertain. Comput., (2016)

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Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda., , , , , , , and . Int. J. Hum. Comput. Interact., 36 (19): 1783-1803 (2020)Enhancement of human color vision by breaking the binocular redundancy., , , , , , , and . CoRR, (2017)Fragment Completion in Humans and Machines., , , and . NIPS, page 27-34. MIT Press, (2001)Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments., , , and . Entertain. Comput., (2016)Identifying cortical areas that underlie the transformation from 2D retinal to 3D head-centric motion signals., , and . NeuroImage, (April 2023)A dynamic model of learning in the septo-hippocampal system., , and . Neurocomputing, (2000)Variations in visual sensitivity predict motion sickness in virtual reality., , and . Entertain. Comput., (2021)Perspective Cues Make Eye-specific Contributions to 3-D Motion Perception., , , , and . J. Cogn. Neurosci., 34 (1): 192-208 (2022)The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy., , , , , , , and . CoRR, (2021)