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Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.

, , , and . IEEE Trans. Learn. Technol., 10 (2): 236-246 (2017)

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Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Re-Telling History: A Web-based Educational Videogame for Teaching History., , , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Preliminary evaluation of three eyes-free interfaces for point-and-click computer games., , , , , and . ASSETS, page 265-266. ACM, (2012)Reusable game interfaces for people with disabilities.. ASSETS, page 301-302. ACM, (2012)Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 463-474. Springer, (2008)Integrating Adaptive Games in Student-Centered Virtual Learning Environments., , , and . Int. J. Distance Educ. Technol., 8 (3): 1-15 (2010)Usability Testing for Serious Games: Making Informed Design Decisions with User Data., , , and . Adv. Human-Computer Interaction, (2012)Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments., , , and . Trans. Edutainment, (2009)Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study., , , and . IEEE Trans. Learn. Technol., 10 (2): 236-246 (2017)Bridging the Gap: Adaptive Games and Student-Centered VLEs., , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 130-139. Springer, (2009)