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Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback.

, , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 505:1-505:33 (2021)

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Visual Impairment Sensitization: Co-Designing a Virtual Reality Tool with Sensitization Instructors., and . ICCHP-AAATE (2), volume 13342 of Lecture Notes in Computer Science, page 237-246. Springer, (2022)Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 505:1-505:33 (2021)Supporting flexible regulation of crisis management by means of situated artificial institution., , , , and . Frontiers Inf. Technol. Electron. Eng., 17 (4): 309-324 (2016)X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments., , and . ACM Trans. Access. Comput., 13 (2): 7:1-7:47 (2020)Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and Their Activities., and . ICCHP (1), volume 12376 of Lecture Notes in Computer Science, page 164-175. Springer, (2020)Three Common Misconceptions about Visual Impairments., and . VR Workshops, page 523-524. IEEE, (2020)Non-verbal Communication and Joint Attention Between People with and Without Visual Impairments: Deriving Guidelines for Inclusive Conversations in Virtual Realities., , , and . ICCHP-AAATE (1), volume 13341 of Lecture Notes in Computer Science, page 295-304. Springer, (2022)Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality., , , , , and . ISS, page 17-28. ACM, (2019)