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Story Plot Generation based on CBR., , , и . SGAI Conf. (Applications), стр. 33-46. Springer, (2004)Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning., , и . ICCBR, том 12311 из Lecture Notes in Computer Science, стр. 263-278. Springer, (2020)Ontological Reasoning to Configure Emotional Voice Synthesis., , и . RR, том 4524 из Lecture Notes in Computer Science, стр. 88-102. Springer, (2007)Automatic Customization of Non-Player Characters Using Players Temperament., и . TIDSE, том 4326 из Lecture Notes in Computer Science, стр. 241-252. Springer, (2006)Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences., и . CoSECivi, том 1957 из CEUR Workshop Proceedings, стр. 69-78. CEUR-WS.org, (2017)Developing an automated planning tool for non-player character behavior., , , , и . CoSECivi, том 2719 из CEUR Workshop Proceedings, стр. 69-77. CEUR-WS.org, (2020)Development of a user-friendly application for creating tactical role-playing games., и . CoSECivi, том 2719 из CEUR Workshop Proceedings, стр. 116-121. CEUR-WS.org, (2020)Towards a flight instructors simulator based on training scenarios., , и . CoSECivi, том 2719 из CEUR Workshop Proceedings, стр. 216-223. CEUR-WS.org, (2020)Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character., и . CoSECivi, том 1394 из CEUR Workshop Proceedings, стр. 112-121. CEUR-WS.org, (2015)Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine., и . CoSECivi, том 1394 из CEUR Workshop Proceedings, стр. 13-23. CEUR-WS.org, (2015)