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How Does User Feedback to Video Prototypes Compare to that Obtained in a Home Simulation Laboratory?

, , , , , , , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 195-204. Springer, (2013)

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Formal architectural abstractions for interactive software., , and . Int. J. Hum. Comput. Stud., 49 (5): 675-715 (1998)Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management., , , , and . Sensors, 20 (2): 569 (2020)The unbearable lightness of being there: contrasting approaches to presence engineering., , , and . VCIP, volume 5150 of Proceedings of SPIE, page 61-68. SPIE, (2003)On the role of awareness systems for supporting parent involvement in young children's schooling., , and . HOIT, volume 241 of IFIP, page 91-101. Springer, (2007)Eindhoven's User-System-Interaction Design Program: an overview., , and . Interactions, 12 (5): 33-34 (2005)Design of an instrument for the evaluation of communication technologies with children., and . IDC, page 266-269. ACM, (2010)Memora: a Design for Teenagers to Connect Virtual and Physical Possessions., , and . ECCE, page 121-128. ACM, (2017)Growing Up With Pervasive Computing., , , and . IEEE Pervasive Comput., 19 (1): 8-9 (2020)Discussion Topics for the DSV-IS'98 Working Groups., and . DSV-IS, page 309-311. Springer, (1998)Formal aspects of task based design., , and . DSV-IS, page 209-224. Springer, (1997)