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Adaptive Sampling and Rendering of Fluids on the GPU.

, , and . VG/PBG@SIGGRAPH, page 137-146. Eurographics Association, (2008)

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Density Contrast SPH Interfaces., and . Symposium on Computer Animation, page 211-218. Eurographics Association, (2008)High Performance Stereo System for Dense 3-D Reconstruction., , and . IEEE Trans. Circuits Syst. Video Techn., 24 (6): 929-941 (2014)Equalizer 2.0 - Convergence of a Parallel Rendering Framework., , and . CoRR, (2018)Direct Send Compositing for Parallel Sort-Last Rendering., and . EGPGV, page 29-36. Eurographics Association, (2007)Survey of semi-regular multiresolution models for interactive terrain rendering., and . Vis. Comput., 23 (8): 583-605 (2007)Points Reloaded: Point-Based Rendering Revisited., , and . PBG, page 121-128. Eurographics Association, (2004)TTHRESH: Tensor Compression for Multidimensional Visual Data., , and . IEEE Trans. Vis. Comput. Graph., 26 (9): 2891-2903 (2020)Confetti: Object-Space Point Blending and Splatting., , and . IEEE Trans. Vis. Comput. Graph., 10 (5): 598-608 (2004)A Simple Approach for Point-Based Object Capturing and Rendering., , , and . IEEE Computer Graphics and Applications, 24 (4): 24-33 (2004)Tensor Algorithms for Advanced Sensitivity Metrics., , and . SIAM/ASA J. Uncertain. Quantification, 6 (3): 1172-1197 (2018)