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Intelligent user interfaces in digital games for empowerment and inclusion.

, , , , , and . Advances in Computer Entertainment, page 8:1-8:8. ACM, (2015)

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3D recovery of human gaze in natural environments., , , and . Intelligent Robots and Computer Vision: Algorithms and Techniques, volume 8662 of SPIE Proceedings, page 86620K. SPIE, (2013)A Mobile Vision Service for Multimedia Tourist Applications in Urban Environments., , , , and . ITSC, page 566-572. IEEE, (2006)Geo-contextual priors for attentive urban object recognition., , , , and . ICRA, page 1214-1219. IEEE, (2009)Aggregated mapping of driver attention from matched optical flow., , and . ICIP, page 214-218. IEEE, (2014)Active Object Recognition in Parametric Eigenspace., , , and . BMVC, page 1-10. British Machine Vision Association, (1998)Gaze-based Human Factors Measurements for the Evaluation of Intuitive Human-Robot Collaboration in Real-time., , , , , , , , , and 1 other author(s). ETFA, page 1528-1531. IEEE, (2019)Multisensor data fusion for high accuracy positioning on mobile phones., , , and . Mobile HCI, page 395-396. ACM, (2010)Directed Cultural Probes: Detecting Barriers in the Usage of Public Transportation., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 404-411. Springer, (2011)Measurement and prediction of situation awareness in human-robot interaction based on a framework of probabilistic attention., , , , , and . IROS, page 4354-4361. IEEE, (2017)Attentive Object Detection Using an Information Theoretic Saliency Measure., , , and . WAPCV, volume 3368 of Lecture Notes in Computer Science, page 29-41. Springer, (2004)