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In-game assessments increase novice programmers' engagement and level completion speed.

, , and . ICER, page 153-160. ACM, (2013)

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GitHub developers use rockstars to overcome overflow of news., , , , , and . CHI Extended Abstracts, page 133-138. ACM, (2013)Multimodal programming environment for kids: a "thought bubble" interface for the Pleo robotic character., , and . CHI Extended Abstracts, page 4483-4488. ACM, (2009)Comparing the Effectiveness of Online Learning Approaches on CS1 Learning Outcomes., and . ICER, page 237-246. ACM, (2015)A principled evaluation for a principled idea garden., , , , , , , , , and . VL/HCC, page 235-243. IEEE Computer Society, (2015)Tamagotchi++: A Serious, Personalized Game to Encourage Healthy Behavior., and . IUI Workshops, volume 2327 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)SIG: Gender-Inclusive Software: What We Know About Building It., , and . CHI Extended Abstracts, page 857-860. ACM, (2015)Predicting abandonment in online coding tutorials., , and . VL/HCC, page 191-199. IEEE Computer Society, (2017)How can a social debugging game effectively teach computer programming concepts?. ICER, page 181-182. ACM, (2013)Challenging stereotypes and changing attitudes: the effect of a brief programming encounter on adults' attitudes toward programming., , , and . SIGCSE, page 653-658. ACM, (2014)Personifying programming tool feedback improves novice programmers' learning., and . ICER, page 109-116. ACM, (2011)