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FlexBot, Groo, Patton and Hamlet: Research Using Computer Games as a Platform.

, , , , and . AAAI/IAAI, page 1002-1003. AAAI Press / The MIT Press, (2002)

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Efficient, Realistic NPC Control Systems using Behavior-Based Techniques, , , and . Proc. AAAI 2002 Spring Sym. Series: Artificial Intelligence and Interactive Entertainment, Menlo Park, CA, USA, (2002)nuWar: A Prototype Sketch-based Strategy Game., , and . AIIDE, page 45-50. AAAI Press, (2005)Analogical Learning in Tactical Decision Games., , and . CoRR, (2021)FlexBot, Groo, Patton and Hamlet: Research Using Computer Games as a Platform., , , , and . AAAI/IAAI, page 1002-1003. AAAI Press / The MIT Press, (2002)