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A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality.

, , , , and . IXR@MM, page 11-19. ACM, (2023)

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Online Contrastive Divergence with Generative Replay: Experience Replay without Storing Data., , , , and . CoRR, (2016)Machine Learning Based Content-Agnostic Viewport Prediction for 360-Degree Video., , and . ACM Trans. Multim. Comput. Commun. Appl., 18 (2): 50:1-50:24 (2022)Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study., , , , , , , , and . IEEE Access, (2023)A Tutorial on Immersive Video Delivery: From Omnidirectional Video to Holography., , , , , , and . IEEE Commun. Surv. Tutorials, 25 (2): 1336-1375 (2023)A Full- and No-Reference Metrics Accuracy Analysis for Volumetric Media Streaming., , and . QoMEX, page 225-230. IEEE, (2021)Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis., , , , , , , and . NoF, page 1-5. IEEE, (2022)Quality Assessment for Adaptive Virtual Reality Video Streaming: A Probabilistic Approach on the User's Gaze., , , , and . ICIN, page 19-24. IEEE, (2019)Cognitive Real-Time QoE Management in Video Streaming Services., and . ITC (1), page 123-128. IEEE, (2018)Toward Truly Immersive Holographic-Type Communication: Challenges and Solutions., , , , and . IEEE Commun. Mag., 58 (1): 93-99 (2020)Adaptive Partially Reliable Delivery of Immersive Media Over QUIC-HTTP/3., , , , and . IEEE Access, (2023)