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TUIs in the Large: Using Paper Tangibles with Mobile Devices, , , , , , , , , and 1 other author(s). Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, page 1579--1584. ACM, (2015)Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones., , , , , and . ACM Trans. Comput. Hum. Interact., 27 (5): 33:1-33:38 (2020)Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience., , , , and . Big Data Cogn. Comput., 6 (2): 55 (2022)Revisited: Comparison of Empirical Methods to Evaluate Visualizations Supporting Crafting and Assembly Purposes., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (2): 1204-1213 (2021)Understanding the Uncertainty Loop of Human-Robot Interaction., , , , and . CoRR, (2023)Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks., , and . ISS, page 220-229. ACM, (2017)Finding the Sweet Spot: Analyzing Unrestricted Touchscreen Interaction In-the-Wild., , , and . ISS, page 171-179. ACM, (2019)RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 192-196. ACM, (2017)Investigating Security Indicators for Hyperlinking Within the Metaverse., , , and . SOUPS, USENIX Association, (2023)Workshopband Urban und Digital - Gemeinsam auf interaktiven Wegen., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)