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SyncGAN: Synchronize the Latent Space of Cross-modal Generative Adversarial Networks.

, , and . CoRR, (2018)

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Session details: Open Source Software Competition.. ACM Multimedia, ACM, (2018)Eat as much as you can: a kinect-based facial rehabilitation game based on mouth and tongue movements., , and . ACM Multimedia, page 743-744. ACM, (2014)Gait-Based Action Recognition via Accelerated Minimum Incremental Coding Length Classifier., , and . MMM, volume 7131 of Lecture Notes in Computer Science, page 266-276. Springer, (2012)Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality., , , and . AIVR, page 195-198. IEEE, (2019)Semantic Based Background Music Recommendation for Home Videos., , , , and . MMM (2), volume 8326 of Lecture Notes in Computer Science, page 283-290. Springer, (2014)Furniture style compatibility recommendation with cross-class triplet loss., , , and . Multim. Tools Appl., 78 (3): 2645-2665 (2019)Robust Camera Calibration and Player Tracking in Broadcast Basketball Video., , , and . IEEE Trans. Multim., 13 (2): 266-279 (2011)Guest Editorial - Special Issue on IEEE AIVR 2021., , and . Int. J. Semantic Comput., 17 (1): 93-94 (March 2023)An imitation learning framework for generating multi-modal trajectories from unstructured demonstrations., , and . Neurocomputing, (2022)Img2Logo: Generating Golden Ratio Logos from Images., , , , , and . Comput. Graph. Forum, 42 (2): 37-49 (May 2023)