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Input Forager: a user-driven interaction adaptation approach for head worn displays.

, , , and . MUM, page 115-122. ACM, (2016)

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Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)Human Interaction Issues in a Digital-Physical Hybrid World., , , , , , , and . CPSNA, page 49-54. IEEE Computer Society, (2014)Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences., , and . Multimedia Tools Appl., 77 (16): 21329-21370 (2018)Analyzing Augmented Real Spaces Gamified through Fictionality., , , , and . MoMM, page 309-313. ACM, (2015)An Enhanced Real Space Through Temporally Connecting Real and Virtual Scenes., and . ISAmI, volume 476 of Advances in Intelligent Systems and Computing, page 11-19. Springer, (2016)HoloMoL: human memory augmentation with mixed-reality technologies., , , , , and . MindTrek, page 235-238. ACM, (2017)Analyzing User Experiences in Incorporated Fictionality., , , and . EPIA (2), volume 11805 of Lecture Notes in Computer Science, page 13-25. Springer, (2019)Virtual Drum: Ubiquitous and playful drum playing., , , , , and . GCCE, page 419-421. IEEE, (2014)Analyzing Two Case Studies for Enhancing the Meaning of the Real Space., , and . NordiCHI, page 95. ACM, (2016)Guiding Human Behavior Through Alternate Reality Experience., and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 35-47. Springer, (2017)