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The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom.

, and . SIGGRAPH Abstracts and Applications, page 52-54. ACM, (2002)

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Human-Centric Chronographics: Making Historical Time Memorable., , , and . Handbook of Human Centric Visualization, Springer, (2014)Local Multiplayer Immersion Affected by 3D Stereoscopy., , and . CHI PLAY (Companion), page 25-35. ACM, (2017)The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom., and . SIGGRAPH Abstracts and Applications, page 52-54. ACM, (2002)Children's Creation of Shared 3D Worlds., and . Digital Content Creation, page 304-315. Springer, (2001)On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape., and . PervasiveHealth, page 538-545. IEEE, (2011)The amateur creator., and . Creativity & Cognition, page 158-165. ACM, (2005)Locating Drama: A Demonstration of Location-Aware Audio Drama., , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 41-43. Springer, (2008)