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From Design Fiction to Future Models of Community Building and Civic Engagement.

, and . NordiCHI, page 77. ACM, (2016)

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Storytelling and the Use of Social Media in Digital Art Installations., , , , , , and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 233-244. Springer, (2013)MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces., , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 335-353. Springer, (2015)Articulating (Uncertain) AI Futures of Artistic Practice: A Speculative Design and Manifesto Sprint Approach., , , , , and . Creativity & Cognition, page 312-318. ACM, (2023)Reconstrained Design: A Manifesto., , and . Conference on Designing Interactive Systems (Companion Volume), page 177-181. ACM, (2017)Using BLE Beacons to Simulate Proxemic Surveillance for an Interactive Art Installation., , and . CHI Extended Abstracts, page 1486-1493. ACM, (2017)Balancing Tradeoffs in the Design of an Interactive Art Installation on Surveillance and Big Data., , , and . HCI (18), volume 9748 of Lecture Notes in Computer Science, page 113-123. Springer, (2016)From Design Fiction to Future Models of Community Building and Civic Engagement., and . NordiCHI, page 77. ACM, (2016)Collaborative Narrative Visions and the Manifesto Machine., , , and . CSCW Companion, page 13-16. ACM, (2018)You're the Voice: Evaluating User Interfaces for Encouraging Underserved Youths to express themselves through Creative Writing., , , and . Creativity & Cognition, page 63-72. ACM, (2015)Fourth-Wave HCI Meets the 21st Century Manifesto., , , , and . HTTF, page 23:1-23:11. ACM, (2019)