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Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience.

, , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 630-642. Springer, (2020)

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BeaconPass: A Location Based APP Game for Traveler., , , , , and . HCI (7), volume 9175 of Lecture Notes in Computer Science, page 288-297. Springer, (2015)Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults., , and . Comput. Hum. Behav., (2016)Preferences of young children regarding interface layouts in child community web sites., , , and . Interact. Comput., 16 (2): 311-330 (2004)A Haptic Feedback Device Reduces Dizziness in Users Watching a Virtual Reality Video., and . ICEMT, page 223-225. ACM, (2020)A Real-Time Feedback Navigation System Design for Visually Impaired Swimmers., , , , , and . AHFE (19), volume 603 of Advances in Intelligent Systems and Computing, page 155-166. Springer, (2017)The Guardian Slippers: Designing an IoT Device to Enhance Safety for the Elderly in the Nursing Home., , , , and . AHFE (5), volume 263 of Lecture Notes in Networks and Systems, page 369-377. Springer, (2021)Applying Service Design Method to Technology Transfer Process: A Pilot Study., , and . ICE/ITMC, page 1-7. IEEE, (2018)Discussion on the Effect of Bedding on Sleep Postures., , and . IHSED, volume 1026 of Advances in Intelligent Systems and Computing, page 724-729. Springer, (2019)The Comfort Evaluation of VR in Vibration and Slopes Environment., , , and . HCI (1), page 133-136. Lawrence Erlbaum, (1999)Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder., , and . Univers. Access Inf. Soc., 20 (2): 375-389 (2021)