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Machine Learning approach applied to Human Activity Recognition - An application to the VanKasteren dataset.

, , , , , , , , and . FNC/MobiSPC, volume 191 of Procedia Computer Science, page 367-372. Elsevier, (2021)

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Strengthening the teaching of the narrative genre: story and fable in primary school children in the Department of Magdalena - Colombia. A commitment to the use of ICT Games and BayesianLogisticRegression., , , , , , , , , and . FNC/MobiSPC, volume 191 of Procedia Computer Science, page 379-384. Elsevier, (2021)Machine Learning approach applied to Human Activity Recognition - An application to the VanKasteren dataset., , , , , , , , and . FNC/MobiSPC, volume 191 of Procedia Computer Science, page 367-372. Elsevier, (2021)GlyphReader App: A support game for the application of the Orton- Gillingham Method with DataMining Techniques., , , , , , , , and . FNC/MobiSPC, volume 191 of Procedia Computer Science, page 373-378. Elsevier, (2021)Predictive model for the identification of activities of daily living (ADL) in indoor environments using classification techniques based on Machine Learning., , , , , , , , and . FNC/MobiSPC, volume 191 of Procedia Computer Science, page 361-366. Elsevier, (2021)