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Mobile Multiview Diffuse Texture Extraction.

, and . STAG, page 113-120. Eurographics Association, (2015)

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Discovering New Monte Carlo Noise Filters with Genetic Programming., , and . Eurographics (Short Papers), page 25-28. Eurographics Association, (2017)Physically-Based Depth of Field in Augmented Reality., and . Eurographics (Short Papers), page 89-92. Eurographics Association, (2012)Building Information Monitoring via Gamification., , , and . VISIGRAPP (1: GRAPP), page 261-270. SCITEPRESS, (2021)Temporal Alignment of Human Motion Data: A Geometric Point of View., and . GSI (2), volume 14072 of Lecture Notes in Computer Science, page 541-550. Springer, (2021)High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence., and . ISMAR, page 99-108. IEEE Computer Society, (2012)Automated interior design using a genetic algorithm., and . VRST, page 25:1-25:10. ACM, (2017)Correction to: DeepLight: light source estimation for augmented reality using deep learning., and . Vis. Comput., 36 (1): 229 (2020)Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning., , , , , and . VRST, page 31:1-31:5. ACM, (2019)Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People., , and . VR, page 582-587. IEEE, (2021)Mobile Multiview Diffuse Texture Extraction., and . STAG, page 113-120. Eurographics Association, (2015)