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A System to Analyze Group Socializing Behaviors in Social Parties.

, , , , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 801-813 (2017)

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A System to Analyze Group Socializing Behaviors in Social Parties., , , , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 801-813 (2017)ExerLink: enabling pervasive social exergames with heterogeneous exercise devices., , , , , , , , , and . MobiSys, page 15-28. ACM, (2012)RubberBand: augmenting teacher's awareness of spatially isolated children on kindergarten field trips., , , , , and . UbiComp, page 236-239. ACM, (2012)Running or gaming., , , , , , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 345-348. ACM, (2009)CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications., , , , and . DBISP2P, volume 3367 of Lecture Notes in Computer Science, page 215-229. Springer, (2004)Exploring serendipitous social networks: sharing immediate situations among unacquainted individuals., , and . Mobile HCI, page 513-516. ACM, (2011)R4: Towards a holistic framework for designing and developing Social Web Applications., and . CollaborateCom, page 1-9. ICST / IEEE, (2009)Demo: ExerLink - enabling pervasive social exergames with heterogeneous exercise devices., , , , , , , , , and . MobiSys, page 449-450. ACM, (2012)Transforming solitary exercises into social exergames., , , , and . CSCW, page 863-866. ACM, (2012)Swan boat: pervasive social game to enhance treadmill running., , , , , , , , and . ACM Multimedia, page 997-998. ACM, (2009)