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Playability as Extension of Quality in Use in Video Games.

, , , and . I-USED, volume 490 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)

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Handover Performance Analysis in Mobile IPv6 - A Contribution to Fast Detection Movement., , and . WINSYS, page 78-81. INSTICC Press, (2008)The New Digital Television and the Interactivity in its Multimedia Applications - Finding the Interactivity using a Low Cost Solution., , , and . SIGMAP, page 167-172. INSTICC Press, (2009)Incremental provision of QoS guarantees using only available QoS-aware routers., , and . LANC, page 113-120. ACM, (2007)Free Security Suite 2 - Easy, Intuitive and Complete Free Security Suite with Web Browser Integration., , , and . SECRYPT, page 341-344. INSTICC Press, (2009)Thinking in Parallel: foreword., and . J. Supercomput., 77 (12): 13992-13994 (2021)Incremental Provision of QoS Discarding Non-feasible End-to-End Paths., , and . Networking, volume 4479 of Lecture Notes in Computer Science, page 1225-1228. Springer, (2007)Thinking in Parallel: Supercomputing Education., and . TEEM, page 531-533. ACM, (2019)Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración., , , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 4 (3): 199-205 (2009)Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education., , , and . CADUI, page 71-76. Springer, (2008)Playability: How to Identify the Player Experience in a Video Game., , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 356-359. Springer, (2009)