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Using Curiosity and Group-buying Navigation to Explore the Influence of Perceived hedonic Value, Attitude, and Group-buying Behavioral Intention.

, and . J. Softw., 8 (9): 2169-2176 (2013)

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The Intellectual Core Knowledge of the Mobile Information System., , and . PACIS, page 357. (2016)Pokemon Go: A Study on Fit in Virtual-Reality Integration., , and . PACIS, page 141. (2017)The Intellectual Structure of Human Computer Interaction Research., , and . J. Inf. Sci. Eng., 32 (3): 703-730 (2016)Research Commentary on IS/IT Role in Emergency and Pandemic Management: Current and Future Research., , , and . J. Database Manag., 32 (2): 67-75 (2021)Internet research using partial least squares structural equation modeling (PLS-SEM)., , and . Internet Res., 29 (3): 398-406 (2019)Cognition and emotion in the information systems field: a review of twenty-four years of literature., , , and . Enterp. Inf. Syst., (2022)How does online doctor-patient interaction affect online consultation and offline medical treatment?, , , and . Ind. Manag. Data Syst., 120 (1): 196-214 (2020)Guest editorial., , , and . Ind. Manag. Data Syst., 120 (12): 2153-2160 (2020)Have we controlled properly? Problems with and recommendations for the use of control variables in information systems research., , , , and . Int. J. Inf. Manag., (February 2024)Scale development for analyzing the fit of real and virtual world integration: an example of Pokémon Go., and . Inf. Technol. People, 36 (2): 500-531 (2023)