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The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning.

, , and . Int. J. Distance Educ. Technol., 10 (4): 96-105 (2012)

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Modified Cat Swarm Optimization Algorithm for Feature Selection of Support Vector Machines., , , and . FCC, volume 301 of Lecture Notes in Electrical Engineering, page 329-336. Springer, (2014)Facial emotion recognition towards affective computing-based learning., , , , and . Library Hi Tech, 31 (2): 294-307 (2013)Design of a computational model for social learning support and analystics., , , and . Comput. Hum. Behav., (2019)The smart-travel system: utilising cloud services to aid traveller with personalised requirement.. IJWGS, 8 (3): 279-303 (2012)Adaptive mechanism for schedule arrangement and optimization in socially-empowered professional sports games., , , and . Multimedia Tools Appl., 74 (14): 5085-5108 (2015)Data mining in emotion color with affective computing., , , , and . Multimedia Tools Appl., 75 (23): 15185-15198 (2016)A Survey of Distance Education Challenges and Technologies., , , , , , , , , and 6 other author(s). Int. J. Distance Educ. Technol., 1 (1): 1-20 (2003)Fuzzy neuro theory and technologies for cloud computing; edited by Young-Sik Jeong, Vaclav Snasel, Hamid R. Arabnia and Jason C. Hung., , , and . Neurocomputing, (2017)Association between alcohol consumption and telomere length., , , , , and . Int. J. Web Grid Serv., 17 (1): 36-59 (2021)Adaptive Object Re-Ranking Mechanism for Ubiquitous Learning Environment., , , , , and . J. Multim., 6 (2): 129-138 (2011)