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Reports of the Workshops Held at the Sixth AAAI Conference on Human Computation and Crowdsourcing.

, , , , and . AI Mag., 39 (4): 57-63 (2018)

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Workshop: Work in the Age of Intelligent Machines., , , and . GROUP, page 359-361. ACM, (2018)An approach to fingerprint filter design., and . Pattern Recognit., 22 (1): 29-38 (1989)The Crowdsourcing Design Space., , , and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 346-355. Springer, (2011)A model for evaluating the effectiveness of remote engineering laboratories and simulations in education., , , and . Comput. Educ., 49 (3): 708-725 (2007)Environmental Impact on Underwater Surveillance Systems in Estuary Areas., , and . ISI, page 369. IEEE, (2007)Teaching the integration of information systems technologies.. IEEE Trans. Educ., 49 (2): 271-277 (2006)Constructing reality: A study of remote, hands-on, and simulated laboratories., , , , , and . ACM Trans. Comput. Hum. Interact., 14 (2): 7 (2007)A fix for fixation? Rerepresenting and abstracting as creative processes in the design of information systems., , , , and . Artif. Intell. Eng. Des. Anal. Manuf., 24 (2): 231-244 (2010)The Roles Bots Play in Wikipedia., , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 215:1-215:20 (2019)Leveraging the Wisdom of the Crowd to Address Societal Challenges: Revisiting the Knowledge Reuse for Innovation Process through Analytics., , and . J. Assoc. Inf. Syst., 21 (5): 8 (2020)