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The design and building of the graphic user interface for the collaborative desktop., and . Comput. Graph., 19 (2): 179-188 (1995)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoRR, (2022)Virtually Living Together: A Design Framework for New Communication Media., , and . Symposium on Designing Interactive Systems, page 83-91. ACM, (2000)Being and mixing: designing interactive soundscapes., and . NordiCHI, page 252-261. ACM, (2006)Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services., , , , , and . LocWeb, page 8. ACM, (2009)Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)., , , and . SIGGRAPH Talks, page 79:1-79:2. ACM, (2017)Energy Consumption Reduction via Context-Aware Mobile Video Pre-fetching., , , , and . ISM, page 261-265. IEEE Computer Society, (2012)CoDesk-Implementation., and . CSCW Tools and Technologies Workshop, page 18. ACM, (1992)ACM SIGOIS Bulletin 13(4), April 1993.Generating Personas for Games with Multimodal Adversarial Imitation Learning., , , and . CoG, page 1-8. IEEE, (2023)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoG, page 1-8. IEEE, (2023)