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Increase Physical Fitness and Create Health Awareness through Exergames and Gamification - The Role of Individual Factors, Motivation and Acceptance.

, , , и . SouthCHI, том 7946 из Lecture Notes in Computer Science, стр. 349-362. Springer, (2013)

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Hybrid Collaboration Recommendation from Bibliometric Data - the Medical Technology Perspective., , , , и . HealthRecSys@RecSys, том 1953 из CEUR Workshop Proceedings, стр. 36-38. CEUR-WS.org, (2017)Perspectives on the Collection of Health-related Data in Long-term Care., , и . PETRA, стр. 137-145. ACM, (2022)Advantages and challenges of extracting process knowledge through serious games., , , и . GamiFIN, том 3147 из CEUR Workshop Proceedings, стр. 11-21. CEUR-WS.org, (2022)Visual and Auditory Interfaces of Advanced Driver Assistant Systems for Older Drivers., , , и . ICCHP, том 5105 из Lecture Notes in Computer Science, стр. 62-69. Springer, (2008)Should I Stay or Should I Go? - Influencing Context Factors for Users' Decisions to Charge or Refuel Their Vehicles., , , , , и . AHFE (13), том 964 из Advances in Intelligent Systems and Computing, стр. 573-584. Springer, (2019)A Step in the Right Direction - Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers., , и . AHFE (24), том 608 из Advances in Intelligent Systems and Computing, стр. 42-53. Springer, (2017)Guidelines for Integrating Social and Ethical User Requirements in Lifelogging Technology Development., , , и . ICT4AWE, стр. 67-79. SciTePress, (2019)Acceptance of Telemedical Consultations in Nursing Homes: First Insights & Outlook., , , и . ICT4AWE, стр. 36-45. SCITEPRESS, (2021)Trust in and Acceptance of Video-based AAL Technologies., , , и . ICT4AWE, стр. 126-134. SCITEPRESS, (2023)Users' preferences for telemedical consultations: Comparing users' attitude towards different media in technology-mediated doctor-patient-communication., , и . PervasiveHealth, стр. 614-620. IEEE, (2011)