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Playing with your data: towards personal informatics driven games.

, , , and . UbiComp Adjunct, page 565-569. ACM, (2016)

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Playing with emotions: sentiment design for public space., , , , and . CHI PLAY, page 439-440. ACM, (2014)Mobile manifestations of alertness: connecting biological rhythms with patterns of smartphone app use., , , , , , , and . MobileHCI, page 465-477. ACM, (2016)Personal Investigator: a Therapeutic 3D Game for Teenagers., and . CoRR, (2022)Biological rhythms and technology., , , , , , , and . CHI Extended Abstracts, page 123-126. ACM, (2014)Real-Time Representation Versus Response Elicitation in Biosensor Data., , , , , , and . CHI, page 605-608. ACM, (2015)Taking part: role-play in the design of therapeutic systems., , and . CHI, page 643-652. ACM, (2014)The design of systems to engage adolescents in professional mental health services. Trinity College Dublin, Ireland, (2009)Cognitive rhythms: unobtrusive and continuous sensing of alertness using a mobile phone., , , , , , and . UbiComp, page 178-189. ACM, (2016)Supportive Fintech for Individuals with Bipolar Disorder: Financial Data Sharing Preferences for Longitudinal Care Management., , , , , , and . CHI, page 356:1-356:15. ACM, (2024)Engaging with mental health: a global challenge., , , and . CoRR, (2013)